
Albert Spear
Non scholae sed vitae
73
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Posted - 2016.08.29 02:18:52 -
[1] - Quote
In a word - "BORING"
2 mining lasers (ice harvesters) per ship - so what. Small number of slots to fit with
It will come down to 1 or 2 fits for players who don't have max skills and 1 or 2 fits for players with max skills (and for a few who are dedicated and have implants - 1 or 2 more fits).
Mining is already boring, now most of the variation (not that there was a huge amount) is gone.
go plinking for small 'roads - a hulk let you plink 3 go after larger roads and with competition - why a skiff was your friend, sucking the juice right out in a hurry, before your competition could.
Now I can dump all but 1 or 2 barges and be happy - no thinking required on fits or the best type of vessel to bring, because they will all be pretty much the same. Solo mining - skiff or mac, fleet mining skiff, safe mining - mac, ice harvesting - mac, dangerous mining - skiff.
Everything else is a waste of isk to own now.
Nice - less choice, less diversity, fewer decisions.
Again in a word "BORING"
...NEXT...
Oh and the art work is also "BORING"...sorry I don't like it. Nothing at all industrial or sexy about the new ships, nothing about the animations that makes me think "gee these could really exist someday"
Want to get me excited?
1,2,3, and 4 usable high slots for mining lasers - all bonuses for volume on the lasers (yes the ore laser and T2 ore lasers should be better than regular)
modules for tracking, lock on, laser power (e.g. range), crystal damage, etc. for the mid-slots
An all drone ship that can use Heavy mining drones and has the drone bay to carry 10 of them - 1 set in use and 1 set spare, heavy mining drones are specialized beasts - you want to mine veld, you buy the right drone.
Open up the slot counts to cruiser numbers and dump many of the tank bonuses, you want a tankie ship, fit it that way. You want maximum yield - likewise fit it that way.
Create a module to make 'better/longer lasting' jet cans - but you have to fit the module to get them - you trade off for one or the other
You want off D-Scan - trade one of your high slots for a stealth module that is not quiet cloaking - it lets you mine and move while off of D-scan but shows you on the grid if they come on grid.
Then give me tug that can round up jet cans and mining cans and tow them into a POS/station whatever.
Based on the number of high slots - give me very different mass/velocity/flight characteristics - that I can modify with fitting the ship.
Sorry Fonzie - this is the worst re-balancing ever, because it takes choice and brains out of fitting. |